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Arne Peters

Chief Strategy Office
The European Games Industry in five years
Ten years after the mobile shift the European games industry is reshaping again.
Will game development become, with upcoming funding schemes and the return of the console as lead platform, again a battle of mass production ?
Or will small story driven or AR/VR content dominate the picture?
What's the influence of the upcoming eSport on the production of new games ?
Influence of Brexit and EU policy on the ecosystem. How will all this affect the European Games developer community ?

  • Erik Robertson, Managing Director Nordic Game Resources AB
  • Jo Twist, CEO UKIE
  • Arne Peters, Chief Strategy Office, eSports.com
  • Ian Kelso, Co-Founder, Impossible Things (via Skype)
  • Prof. Dr. Malte Behrmann, Rechtsanwalt & Dozent bbw Hochschule (Moderator)

Arne Peters is Chief Strategy Office at eSports.com and also serves as Strategic Advisor and in in multiple advisory board functions in the esports and games space. He was Vice President at ESL (Turtle Entertainment), managing their global strategic relations as well as technology cooperations. He’s been speaking at numerous conferences about the challenges for game developers and publishers, targeting the competitive gaming and esports audience. At Intel Corporation he was responsible for the games and content strategy for the EMEA region, working with studios and publishers on developing games for the latest PC technologies and growing the PC ecosystem. Arne has been working in the games and technology industry for most of his life, serving in various management positions at companies such as Intel, Atari Nintendo and 505 Games.
  • Timezone devcom 2018
    America/Los Angeles
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