devcom 2018 has ended
avatar for Christopher Schmitz

Christopher Schmitz

EA Ghost Games
Studio Head
Diversify!: Studiowide Hiring Practices
Diversity hiring in game studios of all sizes is not a new idea – enough compelling data has been developed over the last decade to demonstrate the value of hiring diverse game development teams. But where does this process start and how can you propagate these efforts throughout your entire team?

Traditionally, the common idea has been that Human Resources are responsible for driving diverse hiring  processes. While still partially true, more production teams are embracing a deeper commitment to hiring across genders, religions and race by assigning responsibility to their full workforce.

Whether you are trying to create a product that appeals to a wider consumer base, or are interested in building  a truly diverse production environment that fosters the highest levels of creativity, join our panel of industry experts to learn how they are engaging their entire teams in the diversity hiring process.

  • Isabelle Tremblay, Global Head of HR & Talent Acquisition at Eidos/Square Enix
  • Christopher Schmitz, Studio Head at EA Ghost Games in Gothenburg, Sweden
  • Peter Holzapfel, Executive Producer at Klang Games in Berlin, Germany
  • Linda Kruse, founder the Good Evil in Cologne, Germany
  • David Smith, Founder Women in Games WIGJ and BAME in Games, UK

Chris is the Studio Head at EA Ghost Games, overseeing the development of Need For Speed.

  • Timezone devcom 2018
    America/Los Angeles
  • Filter By Type