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Collin Bradford Bishop

Senior Product Manager
Rapid Development and Game Mechanics in CRYENGINE using Flow Graph
There is no better way to learn CRYENGINE V core game development principles than by building a working game. Our “Flappy Boid” beginner’s course takes you from zero to a finished game that includes basic animation, physics, lighting, audio, modeling and texturing, game mechanics, particle effects, collisions, score keeping, a basic UI, and exporting to a finished stand-alone build. This workshop will explore CRYENGINE differently with the sole intention of showing you how to produce and execute a full game loop.

Collin has been immersed in the entertainment industry his entire life, and he began his career as a camera assistant for Sam Raimi at Ghosthouse Pictures in Los Angeles. After several years working on commercial productions in the United States, he moved to Dubai to oversee instructional content for JSOC and to train special operatives for predeployment. Throughout his career, he has focused on pushing the boundary between film and games with real-time rendering. He is currently the CRYENGINE Senior Product Manager at Crytek, where he controls engine development with a direct impact on the community and maintains a close connection with the CRYENGINE user base.
  • Timezone devcom 2018
    America/Los Angeles
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