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Cory Barlog

SONY Santa Monica Studio
Creative Director
The Road to Creating a New God of War
Everything, everywhere changes. Change is an essential part of life. In creative development change is often the explosive spark that transforms good enough into truly memorable. Several years ago we at Santa Monica Studio began the journey of creating a new God of War. All of us recognized a special honor and responsibility to create a different and better and truly more memorable experience than before. I realized early on that we had to make changes in every aspect of the game. The road to creating a new God of War was a seemingly endless climb up an impossibly enormous mountain, filled with countless gut-wrenching failures and joyfully sweet successes.

Cory first joined Santa Monica Studio in 2005 as the Lead Animator on the God of War development team and would eventually go on to write and direct God of War II (for which he won a BAFTA award for writing). After God of War II, he stayed with the franchise, contributing as both writer and Creative Director on installments such as God of War:Chains of Olympus and God of War:Ghost of Sparta.  Cory was the Cinematics Director on the Square Enix-published Tomb Raider, which was released in 2013. Soon after, he ended a hiatus and returned to Santa Monica Studio to usher in a new beginning for Kratos and God of War.
  • Timezone devcom 2018
    America/Los Angeles
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