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Jasper Stutterheim

AnotherWorld VR
Lead Tech Artist
Creating story-driven, cinematic and photorealistic VR experiences in UE4As virtual reality grows in sophistication so does the Unreal Engine, empowering developers with new possibilities and tools for creating compelling narrative, interactive gameplay and pushing the boundaries of lavish, photorealistic graphics.

From photogrammetry and performance optimisation to advanced lighting techniques AnotherWorld VR’s creative director, Max Sacker, and tech artist, Jasper Stutterheim, will dive into their unique pipeline using the VR Horror Experience KOBOLD as an example.

Jasper Stutterheim is a Game Designer, Technical Artist and Unreal Engine developer from Berlin. Since September 2017 he is the Lead Tech Artist at AnotherWorld VR. Amongst other projects he was involved in the development of KOBOLD which is in the official selection at the 75th Venice International Film Festival and In the Cave  which will celebrate its premiere there.
  • Timezone devcom 2018
    America/Los Angeles
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