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Mata Haggis-Burridge

Breda University of Applied Sciences / Copper Stone Sea
Professor of Creative and Entertainment Games / Founder
Showing the fun: simple checks for world readability
When a player leaves the designed path, they can lose the fun experience you intended for them, but how to we make the world lead them to the fun? This talk will give you a simple set of checks to improve your game's readability. From smashing doors to walking along a path, there are common principles that help players get the most from your game.

Current positions: • Professor of Creative & Entertainment Games, Breda University of Applied Sciences • Founder, Copper Stone Sea Ltd. • Video Game Committee member, Writers’ Guild of Great Britain • External Expert, EACEA Creative Europe Media Programme • Panel member, National Platform for Research in Art and Culture (Netherlands) Previously: 2013 - 2017 Collaborating narrative designer/lead, 'Fragments of Him' 2008 - 2010 Rebellion Developments, Lead designer & Writer 2006 - 2007 EA Games, Level/game designer 2000 - 2007 Matazone, (founder) freelance and indie games/ media development

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