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Stefan Kraus

BiteTheBytes UG
Managing Director
Mysterious technology: Bring an fictional Island to live using procedural tools
Marc Braun and I will introduce you to a fictional island – the Mysterious Island created by Jules Verne in his novel of the same name. We will show you, how we took that fictional island and recreated it step by step using procedural tools. At the end, we will scatter plant life on the island, and load it up in a game engine to demonstrate a gamers experience of that world.

  • Studied Computer Science at the Hochschule Fulda (2000 – 2007)
  • Developer at ExDream GmbH (2007)
  • Founding of BiteTheBytes and developing the CLODDY Terrain SDK used by the simulators of Airbus (Eurocopter) and navigation systems of Becker and Falk (United Navigation) as well as by Evans and Sutherland (Dome Theatres) (2007)
  • Lecturer at the Games Academy GmbH (2008 – 2018)
  • European Innovative Games Award 2010 (1st place)
  • Nominated for Deutscher Entwicklerpreis 2011
  • Konrad Zuse Award 2012 (2nd place)
  • Hessian Founder Award 2013 (1st place)
  • Development of World Creator 2 (2014)
  • Timezone devcom 2018
    America/Los Angeles
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